libnx
v4.9.0
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include
switch
nvidia
graphic_buffer.h
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#pragma once
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#include "../display/types.h"
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#include "
types.h
"
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typedef
struct
{
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u32
width;
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u32
height;
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NvColorFormat color_format;
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NvLayout layout;
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u32
pitch;
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u32
unused;
// usually this field contains the nvmap handle, but it's completely unused/overwritten during marshalling
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u32
offset;
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NvKind kind;
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u32
block_height_log2;
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NvDisplayScanFormat scan;
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u32
second_field_offset;
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u64
flags;
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u64
size;
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u32
unk[6];
// compression related
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}
NvSurface
;
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typedef
struct
{
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NativeHandle
header;
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s32
unk0;
// -1
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s32
nvmap_id;
// nvmap object id
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u32
unk2;
// 0
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u32
magic;
// 0xDAFFCAFF
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u32
pid;
// 42
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u32
type;
// ?
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u32
usage;
// GRALLOC_USAGE_* bitmask
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u32
format;
// PIXEL_FORMAT_*
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u32
ext_format;
// copy of the above (in most cases)
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u32
stride;
// in pixels!
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u32
total_size;
// in bytes
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u32
num_planes;
// usually 1
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u32
unk12;
// 0
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NvSurface
planes[3];
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u64
unused;
// official sw writes a pointer to bookkeeping data here, but it's otherwise completely unused/overwritten during marshalling
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}
NvGraphicBuffer
;
NativeHandle
Definition
types.h:143
NvGraphicBuffer
Definition
graphic_buffer.h:22
NvSurface
Definition
graphic_buffer.h:5
types.h
Various system types.
u64
uint64_t u64
64-bit unsigned integer.
Definition
types.h:22
s32
int32_t s32
32-bit signed integer.
Definition
types.h:27
u32
uint32_t u32
32-bit unsigned integer.
Definition
types.h:21
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